[Top 10] Slay The Spire Best Cards For Ironclad (2024)

Ironclad is one of the starting characters in Slay the Spire, with a well-rounded balance of attack and block cards. He also has the most healing of any class, making him more forgiving of mistakes.

According to the lore, Ironclad is the last of his kind. He sold his soul to a demon for power, giving him heavy-hitting attacks that cripple enemies and dole out brutal damage.

Cards in Slay the Spire are always situational, and a fantastic card one run might be completely useless the next. But here are ten Ironclad cards to keep an eye out for because when they work in your deck, they could be the difference between a win and a loss.

[Top 10] Slay The Spire Best Cards For Ironclad (1)

10. Uppercut

Applying debuffs to your enemy is always excellent. Vulnerable boosts Ironclad’s already powerful attacks, and Weak diminishes the enemy’s hits and saves you a lot of damage.

Before its upgrade, Uppercut is fairly expensive. It can be hard to take full advantage of theVulnerable debuff when most of your energy goes into applying it. But upgraded, two turns of debuffs is a fantastic deal.

Why Uppercut is great…

  • Decent damage
  • Applies Weak and Vulnerable

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9. Immolate

For only 2 energy, Immolate’s damage is insane. This card can easily wipe out multi-enemy rooms, especially when paired with a Thunderclap. The added 7 damage from its upgrade is even more impressive since that’s a bigger damage boost than most upgrades.

Immolate does add a burn to your discard as an added cost. But the powerful damage this card deals out will help you finish the fight quickly–often before you have to worry about drawing that burn.

Why Immolate is great…

  • Incredible AOE damage
  • Burn goes to discard (instead of the draw pile)

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8. Barricade

A highly defensive Barricade build can feel like the dream run. With Impervious and Entrench, your block stacks up so much that no one can hurt you. Throw in a Body Slam or two, and you dole out tremendous damage to boot.

In the right decks, Barricade is a game-winning card. That said, early on it can be challenging to play and feel like a curse in your hand. It takes time and energy to get rolling, but it’s an invaluable power card if you have the tools to make it work.

Why Barricade is great…

  • Powerful for defensive builds
  • Lets you get max efficiency from your block cards

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7. Impervious

So many elites and bosses have big damage turns that leave you crippled and clinging to life. With just one Impervious, you can protect your HP from most–if not all–of a massive hit.

Blocking 30 for only 2 energy is an incredible deal. None of Ironclad’s other defensive cards come even close to that efficiency. Impervious also pairs well with powers like Barricade and Corruption.

Why Impervious is great…

  • Life-saving block
  • Highly efficient block-to-energy cost

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6. Reaper

There certainly are times when Reaper feels bad. Against single-target enemies or groups that like to shield, it can be hard to feel like you’re getting your energy’s worth. When you manage to get a clean shot in, you’ll only do 12 total damage to a 3-enemy room.

But that’s 12 damage healed, and even casual Slay the Spire players know how hard HP is to come by. Ironclad has the most self-healing out of any class, and Reaper is a prime example of why.

Especially paired with a Thunderclap, Reaper’s sustain is invaluable during your climb through the spire.

Why Reaper is great…

  • AOE damage
  • Good healing potential

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5. Corruption

Ironclad is an attack-heavy character. His costs are fairly high, so you’ll often find yourself struggling between playing a 2-cost card or skipping it in favor of a more responsible defensive play.

With Corruption, you don’t have to debate it. You can play all your attacks AND all your blocks. Cards like Shockwave and Impervious become insane when paired with Corruption. These typically expensive cards exhaust anyway, so playing them with Corruption is pure profit.

Corruption comes with its risks, of course. If you don’t have enough damage to kill your enemy before you run out of skills, you take a lot of damage. But in the right deck, your ability to attack more aggressively will end the fight before your lack of block cards ends up mattering.

Why Corruption is great…

  • Lets you play aggressively without sacrificing block
  • Good synergy with other exhaust cards

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4. Feed

At 10 damage for 1 energy, Feed’s damage isn’t anything crazy. It’s not bad, but it’s certainly not much compared to all of Ironclad’s other heavy-damage cards.

But the chance to permanently upgrade your max HP? Amazing. If you can grab a Feed early and proc its effect consistently throughout your climb, you can easily add dozens to your max health.

Ironclad likes to bash his head into things, sometimes at the cost of his own HP. Having the extra beefiness from Feed lets you fight more aggressively and play more HP-cost cards like Offering and Hemokinesis.

Why Feed is great…

  • Health scaling lasts the entire run
  • Satisfying to proc
  • Decent damage

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3. Offering

With both draw and energy regen, Offering gives you everything you need to extend your turn. Depending on the situation, you can give yourself more time to smack the enemy, beef up your defenses, or both. With a 3-5 card draw, you’ll have plenty of options.

Even though offering has a health cost, Ironclad has plenty of self-healing to mitigate the damage. Besides, if you can kill the enemy faster or play another block card, this card will likely save more than 6 HP during the fight.

Why Offering is great…

  • Extends your turn
  • Gives both energy and card draw
  • 3-5 card draw gives you plenty of options

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2. Limit Break

Ironclad has plenty of ways to generate strength–both with cards and class-specific relics. The chance to double your strength for only 1 energy is an incredible boost to your damage potential.

Upgraded, Limit Break no longer exhausts. You can double your strength and grow exponentially every time it comes around, making for an incredible card during a long boss or elite fight.

Why Limit Break is great…

  • Good synergy with Ironclad’s many ways to gain strength
  • Doesn’t exhaust when upgraded

[Top 10] Slay The Spire Best Cards For Ironclad (10)

1. Disarm

Disarm doesn’t have all the flash and pizazz of a high damage card, but that doesn’t make it any less incredible.

For just 1 energy, this card debuffs an enemy for the entire fight. Subtracting 2-3 strength doesn’t sound like much, but it renders multi-hitting enemies useless. Hexaghost, the Book of Stabbing, Gremlin Leader, and even the Heart itself are effectively declawed by this card’s strength debuff.

Why Disarm is great…

  • Makes certain enemies virtually harmless
  • Debuff lasts the entire fight
  • Only 1 energy cost
  • As an uncommon card, it’s easier to find

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[Top 10] Slay The Spire Best Cards For Ironclad (2024)

FAQs

What are the best cards for the Ironclad in slay the spire? ›

Some of the best cards for the Ironclad include Fiend Fire, Entrench, Corruption, Power Through, Disarm, Burning Pact, Shockwave, Impervious, Second Wind, and Offering. These cards offer powerful offensive or defensive abilities that can greatly aid the Ironclad in battles.

How many cards should I keep in slay the spire? ›

Expertise - Draw cards until you have 6(7) in your hand.

What are the chances of rare cards in slay the spire? ›

Card Rarity
Normal CombatsElite Combats
Rare3%10%
Common60%50%
1 more row

What are red cards in slay the spire? ›

Ironclad cards are gained from Card Reward screens during games played with the Ironclad. They can also be gained from merchant shops and from the effects of events, relics, and other Ironclad cards. Ironclad cards come in three rarities: common, uncommon, and rare.

Is Dark Embrace good to Slay the Spire? ›

Dark Embrace is extremely powerful in concert with Corruption. Corruption allows you to play any Skill for free, and when that card Exhausts itself, Dark Embrace will draw an additional card to replace it.

How do you tell if a card is rare in Slay the Spire? ›

Card Rarity

The rarity of the card depends on the color of the banner behind its name, regardless of the card's faction: Common cards have a grey banner and frame. Uncommon cards have a blue banner and frame. Rare cards have a golden banner and frame.

How long does it take to 100% Slay the Spire? ›

When focusing on the main objectives, Slay the Spire is about 12 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 191 Hours to obtain 100% completion.

Is it possible to win every run of Slay the Spire? ›

Though zombie morsels are more resistant to sweep and spikes and don't use up one of your draws. Neither this nor slay the spire are always winnable.

What happens when you beat all 3 Slay the Spire? ›

Entering Act 4

Once all three keys have been collected, the player must defeat the Act 3 boss to advance to Act 4. If the player does not have all three keys, Act 4 will be inaccessible and the player's run will be forced to end, resulting in the normal Victory? screen.

What is the alpha card in Slay the Spire? ›

The Alpha card is the first of a set of 3 cards (Alpha, Beta, Omega) to generate the Omega buff, which deals 50(60) damage per turn to all enemies. Playing the Alpha card will shuffle a Beta into your Draw Pile.

What are the odds of getting a rare relic in Slay the Spire? ›

Usually, the odds of getting a particular rarity of relic is 3:2:1 (50%/33%/17%). Chests have their own rarity chances, which result in the chances of getting each rarity being (49%/42%/9%). Boss Relics can only be found from Bosses (or in Neow's starting choice, traded for Starter Relic).

What happens when you win with all characters Slay the Spire? ›

Once the Act 3 Boss has been defeated with all characters except the Watcher at least once in a normal run, three keys will begin to appear in subsequent normal runs. If all three keys are collected in the run, the run will not end after the Act 3 boss; instead, the player will enter Act 4.

Is dual wield good in Slay the Spire? ›

Copies of Searing Blow will remain Upgraded, so Dual Wield works well when creating copies of a highly-Upgraded Searing Blow.

Who is the strongest character in Slay the Spire board game? ›

The Watcher is one of Slay the Spire's most powerful characters, provided you learn how to master her kit. This stance build will get you familiar with her mechanics and card pool.

What does burning blood do Slay the Spire? ›

Burning Blood is the Ironclad's Starter Relic. It heals 6 HP at the end of combat, providing the Ironclad with quite a bit of survivability.

Can you actually beat the heart in Slay the Spire? ›

It is certainly possible, but can be difficult to perform due to both Beat of Death and Invincibility on its side.

What are the best cards you can pull from Astral Radiance? ›

The 10 Most Valuable Pokémon Cards in Astral Radiance
  • #10 Double Turbo Energy (Gold Rare) ...
  • #9 Path to the Peak (Gold Rare) ...
  • #8 Garchomp V (Trainer Gallery) ...
  • #7 Beedrill V (Alternate Art) ...
  • #6 Hisuian Sneasler V (Alternate Art) ...
  • #5 Irida (Full Art) ...
  • #4 Origin Forme Dialga V (Alternate Art)
Jun 27, 2023

What are the best cards in tunic? ›

  1. 1 Lucky Cup.
  2. 2 The Bone. ...
  3. 3 Cyan Peril Ring. ...
  4. 4 Anklet. ...
  5. 5 Perfume. ...
  6. 6 Muffing Bell. ...
  7. 7 Tincture. A tincture is an uncommon word that most readers of the article may not know. ...
  8. 8 Bracers. Despite how useful bracers can be for heroes and warriors, they rarely get talked about in the same way other forms of armor and protection do. ...
Oct 8, 2022

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